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Juan C. Alcaraz C.
Juan C. Alcaraz C.
Senior 3D Artist
MedellĂ­n, Colombia

Summary

3D technical Artist from Colombia. Since 2003 I have been working with 3ds max for different projects, mostly related to architectural and visualization. From 2005 to 2010, I started to work as a 3ds max trainer into a certified Autodesk training center and from 2010 to 2015 I moved to teach 3ds max into an University. From 2014 to date, I has been working as a 3d technical artist and developer for a company called 4DPipeline where I have worked in projects for recognized brands like Intel, AMD, BMW and so on.

Skills

Hard Surface Modeling3D ModelingProp ModelingCharacter ModelingLow-poly ModelingShadingLook DevelopmentLighting3D AnimationGame DesignGame DevelopmentArchitectural VisualizationArchitectural DesignIllustrationCharacter AnimationMax Scriptigc# scripting

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Affinity Photo
Affinity Photo
Maya
Maya
Redshift
Redshift

Productions

    • Mobile Game
      Tablemac Material Simulator IOS/Android
    • Year
      2015
    • Role
      Developer, 3d technical artist and UI designer/app publisher
    • Company
      Tablemac
    • Commercial / Advertisement
      Tablemac Material Simulator VR
    • Year
      2018
    • Role
      Developer, 3d technical artist and UI designer
    • Company
      Tablemac

Experience

  • Freelance 3D Technical Artist / Generalist at www.camiloalcaraz.com
    Colombia
    January 2005 - Present

    As freelance I have worked mainly in architectural and visualization projects due to my local market, but also, I have experience working as organic and hard surface modeler. Additional to work as an artist I have coding experience, so I have developed and published basic visualization apps into Apple Store and Google play using Unity3d and C#.

  • 3D Technical Artist - Developer - Storyboard Artist at 4DPipeline
    United States of America
    January 2014 - Present

    As a 3d technical artist my main role is to provide all the 3d content needed for 3d visualization apps developed by the company for different platforms ( PC, Mobile and VR). This means that in some cases I have to model objects from scratch but mainly I have to optimize CAD models (Models with more than 60M polys) from the client to run on Mobile/VR limited hardware. As a Developer my main role is developing 3d visualization apps for IOS and Mixed reality devices ( Hololens) using Unity3d ( Scripting, content integration, UI design, publishing to IOS or any other platform). As storyboard artist, I have to provide storyboards for clients to explain what our apps will do and how the users will interact with them.

  • 3ds max Instructor at Universidad de Medellin
    Medellin, Colombia
    August 2010 - August 2015

    3d max instructor for graphic designers. The main focus of this course was to learn about product modeling, materials and lighting.

  • 3ds max Instructor at Naska Digital
    Medellin, Colombia
    January 2005 - January 2010

    Autodesk Certified Instructor in 3ds max for courses like:

    Character Modeling, Product Modeling, Animation, Material Creation, Architectural and Visualization and so on.