Polly Pocket Adventure Studio 2023
I have worked on this project as lead 3d artist for the episodes 02 to 14. I was in charge of directing a team of 5 modelers and assign to them props, characters, environments that had to be modeled by them and by me in deadlines of 1 to 4 days per task. Also I was in direct contact with the Rigging and Layout team in order to validate that everything that were delivered by the team were fully functional. Addition to my lead role, I had to fix, polish, adjust or give solutions to different shots that needed some FX like particles, clouds, basic rigs and so on. During my direction, the modeling team was able to finish successfully 13 episodes without any major delay.
My overall workflow was composed of different tools accordingly to the assigned task, like 3ds max for architectural, spline modeling and particles (tyflow); Blender for modeling organic surfaces, retopo and volume FX; Substance Painter for everything related to textures and PBR workflow ; Zbrush for sculpting and retopology and finally Maya that was the main tool were everything was integrated, so there I had to work in materials, shading, UVs, some basic rigging ( props), blocking and layout.
PS: The modeling team was composed of a blender artist, a Zbrush artist a 3ds max artist and two Maya artists, so I had to give support to all of them on each of their main tools and in some cases, guide them to fluently migrate their workflows to Maya.

For this episode I have modeled the Panda Hooper vehicle completely from scratch in Blender, then I textured it in substance painter and finally it was integrated in Maya/Redshift for rendering.
Watch the video here
https://youtu.be/U9NZtuCy7W4?t=69

For this episode I have modeled the Panda Hooper vehicle completely from scratch in Blender, then I textured it in substance painter and finally it was integrated in Maya/Redshift for rendering.
Watch the video here
https://youtu.be/cRVrAbd3fEQ

For this episode I have modeled the hair and I have textured the outfit of this new character named "Celeste". I have used Zbrush, substance painter and maya/redshift.
Watch the video here:
https://youtu.be/9GJcAVhQIoA?t=195

For this episode I was in charge of modeling the hair and adjusting character skin tone and textures.
Watch video here:
https://youtu.be/wPRwCazdDwM?si=Usw8aNZQEv6UAUmR

This was the first assignment I have for this project. I was in charge of modeling and texturing the Polly Pocket outfit.
Watch video here:
https://youtu.be/o5_tOthXb-E

For this episode I have defined the layout of the environment, the cameras and I have modeled the main structure using 3ds max and Maya.
Watch the video here:
https://youtu.be/9GJcAVhQIoA?t=72

For this episode I have created the environment using some kitbashing and modeling from scratch. I was created using Maya and Substance painter.
Watch video here:
https://youtu.be/o5_tOthXb-E?t=128

For this shot I have modeled the leaves and working in the layout, camera and full composition of the shot. The leaves were created in 3ds max (tyflow) and exported to Maya were it was textured and rendered.
Watch video here:
https://youtu.be/-tjakSBNXxk?

For this episode I have worked on the blocking, layout, camera placement, modeling and texturing of all the vegetation. It was created using 3ds max and Maya mainly.
Watch video here:
https://youtu.be/-tjakSBNXxk?t=57

For this shot I have created the clouds using Blender volume and exporting it to maya using VDB files to render it using Redshift.
Watch video here:
https://youtu.be/5LLcxLGiCKw?t=178

For this episode I was in charge of creating the Fire FX particles.
Watch video here:
https://youtu.be/wPRwCazdDwM?si=Usw8aNZQEv6UAUmR

For this episode I have created the broken crystal using 3ds max and Tyflow to make the voronoi fracture.
Watch the video here:
https://youtu.be/9GJcAVhQIoA?t=235