This character was modeled based on the client concept art and it was created to be 3d printer ready. The entire character was modeled in Zbrush, then it was poly painted, Zremeshed and UV mapped before export it to Substance Painter. In Substance Painter it was textured and then it was imported into 3ds max where it was rendered using Vray.
Autoglass Logo Character
AutoGlass 3D Model