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AutoGlass Character (3D Print ready)

This character was modeled based on the client concept art and it was created to be 3d printer ready. The entire character was modeled in Zbrush, then it was poly painted, Zremeshed and UV mapped before export it to Substance Painter. In Substance Painter it was textured and then it was imported into 3ds max where it was rendered using Vray.

Autoglass Logo Character

Final Version (Red version)

Final Version (Red version)

WIKI - Render in 3ds max + Vray

WIKI - Render in 3ds max + Vray

WIKI -  Render in 3ds max + Vray

WIKI - Render in 3ds max + Vray

WIKI - Render in 3ds max + Vray

WIKI - Render in 3ds max + Vray

Zbrush Clay Version

Zbrush Clay Version

Zbrush Polypaint version

Zbrush Polypaint version

Model splitted in parts in zbrush

Model splitted in parts in zbrush

AutoGlass 3D Model

Wire view ( model Zremeshed in Zbrush)

Wire view ( model Zremeshed in Zbrush)

Wire view ( model Zremeshed in Zbrush)

Wire view ( model Zremeshed in Zbrush)

Wire view ( model Zremeshed in Zbrush)

Wire view ( model Zremeshed in Zbrush)