Asemarín is a 3d character created for a Colombia recycle company. It was originally created in 2D but this year the company wants to update it.
It was modeled completely in Zbrush using Dynamesh and Zremesh workflows. The Uvs were adjusted in 3ds max, the textures were created in Substance Painter and all the renders were created inside Marmoset Toolbag.
The main idea of this project was to use this character just for a Still image, but maybe later it would be 3d printed and/or used for other interactive media.